For years, Tesla owners have been intrigued by the promise of a truly hands-off parking experience, one that goes beyond simply just letting your car park itself when you arrive at the parking lot. Banish, sometimes also known as Banish Autopark or Reverse Summon, was envisioned as the ultimate parking convenience. Your Tesla would drop you off at the entrance to your destination, full chauffeur style, and then leave to find a suitable parking spot nearby. Coupled with Park Seek, your Tesla would drive through a parking lot to locate an open space and then park itself, waiting on standby.
Then, when you were ready, you would be able to Summon it to the entrance, showing up right as you do, for the smoothest autonomous experience. However, despite the initial excitement and focus from Elon back when V12.5 was supposed to include it, we’ve heard very little about Banish. It has remained a relatively elusive feature - and the last time we saw anything on it was all the way back in October 2024, when it was alluded to in some Tesla app code.
So, what happened to Banish?
The Original Promise: A Smarter Way to Park
The concept of Banish was a logical extension of Tesla’s existing Summon and Autopark capabilities. Instead of just parking when a spot is identified by the driver, Banish and Park Seek were meant to give your Tesla more agency. After dropping off the occupants, your Tesla would leverage FSD and its autonomy to:
This functionality was often discussed in conjunction with improvements to Autopark and was highlighted as a step towards Tesla’s vision of a Robotaxi future. Interestingly, while the October 2024 FSD Roadmap mentioned Park, Unpark, and Reverse, it did not mention Banish. The lack of Banish as a milestone in the FSD Roadmaps leaves us to believe that Tesla has put this feature on the back burner while it works on other FSD-related priorities.
Today’s FSD & Autopark: Capable, But Not Quite Banish
Fast forward to Spring 2025, and FSD V13 does exhibit some tendencies in terms of self-parking capabilities. As noted by many on social media, FSD can identify and maneuver into parking spots when arriving at a destination. However, this is generally not the proactive Park Seek envisioned for Banish. The current system requires the driver to be present, even if hands-off. It often identifies spots as it directly approaches them, and its seeking behavior in a larger parking lot is extremely limited.
Users have also observed that while Tesla’s vision-based Autopark is often impressively accurate even on the massive Cybertruck, letting FSD nose-in to a spot can sometimes result in the car being poorly aligned or missing the lines entirely. This suggests that while your Tesla can park itself, the nuanced understanding and precision required for a truly reliable and Unsupervised Banish experience are still under development.
V13’s upcoming features indicate that it is supposed to provide additional support for personal and parking garages and driveways, which haven’t been added in quite yet. In fact, none of V13’s upcoming features have been realized yet - and it has been a while since a proper FSD update has come from Tesla.
The Underlying Tech is Ready
Interestingly, the core AI capabilities required for Banish and Park Seek are detailed extensively in a recently published Tesla Patent covering Autonomous and User Controlled Vehicle Summon to a Target. This patent describes generating an occupancy grid of the parking lot, then conducting path planning to the spot, and making decisions to safely navigate the lot at low speeds while keeping in mind pedestrians and other road users.
This indicates that Tesla has been working on the foundational AI for low-speed maneuvering in tight locations for quite some time. However, the challenge likely lies in achieving the necessary reliability, safety, and real-world robustness across an almost infinite variety of parking lot designs and in dynamic conditions.
What’s Next? Robotaxi.
The impending launch of Tesla’s Robotaxi Network in Austin in June brings the need for Banish-like capabilities into sharp focus. For a fleet of autonomous vehicles to operate efficiently, they must be able to manage their parking autonomously. A Robotaxi will need to drop off its passenger at the entrance to a location and then proceed to either its next pickup or autonomously find a parking or staging spot to await its next ride or even go back to base to charge.
It is plausible that a functional, robust version of Park Seek and Banish is being developed and tested internally as a component for Tesla’s Robotaxi launch and presumably what will be FSD Unsupervised. The initial rollout in Austin may just be the first real-world deployment of this tech from Tesla.
While Banish has yet to launch, the key components are in place and just need to be improved. The issue likely lies in safety, as parking lots account for 1 and 5 accidents that occur in North America.
In all likelihood, Banish isn’t canceled but is being integrated into an FSD Unsupervised and the Robotaxi feature set. That means a public rollout will likely depend on achieving a higher level of safety and confidence before Tesla is willing to let vehicles park themselves autonomously or even while being Supervised through the Tesla app.
For now, you’ll have to keep parking yourself, or letting FSD or Autopark do the job. A convenient curbside drop-off isn’t in the cards yet, but given the necessity for Robotaxi, it’ll need to arrive eventually.
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Tesla’s Summon, Smart Summon, and Actually Smart Summon features have long been a source of fascination (and occasional frustration), offering FSD users a glimpse into a future where your vehicle picks you up.
While we await further improvements to Actually Smart Summon to increase reliability and range, a recently published Tesla patent (US20250068166A1) provides an inside look into the intricate AI and sensor technologies that make these complex, low-speed autonomous maneuvers possible.
Notably, the list of inventors on this patent reads like a "who's who" of Tesla's AI and Autopilot leadership, including Elon Musk and former Director of AI Andrej Karpathy, among many others.
Though the patent is a continuation of earlier work, with some dates stretching back to 2019, it lays out the core logic that powers Tesla's vision-based system.
Step-by-Step Navigation
Tesla’s patent details a sophisticated system designed to allow a vehicle to autonomously navigate from its current position to a target location specified by a remote user. The remote user can also designate themselves as the target, even while they’re moving, and have the vehicle meet them.
This process begins with destination and target acquisition. The system is designed to receive a target geographical location from a user, for example, by dropping a pin via the Tesla app. Alternatively, it can use a “Come to Me” feature, where the car navigates to the user’s dynamic GPS location. In this same section, the patent also mentions the ability to handle altitude, which is crucial for multi-story parking garages, and even handle final orientations at arrival.
Occupancy Grid
At the heart of the system is the use of sensor data to perceive the environment. This is done through Tesla Vision, which builds a representation of the surrounding environment, similar to how FSD maps and builds a 3D world in which to navigate. A neural network processes this environment to determine drivable space and generate an “occupancy grid.” This grid maps the area around the vehicle, detailing drivable paths versus obstacles.
The patent still references the use of alternative sensors, like ultrasonic sensors and radar, even though Tesla does not use them anymore. The system can also load saved occupancy grids from when the car was parked to improve initial accuracy.
Path Planner
Once the environment is understood, a Path Planner Module calculates an intelligent and optimal path to the target. This isn’t just the shortest route; the system uses cost functions to evaluate potential paths, penalizing options with sharp turns, frequent forward/reverse changes, or a higher likelihood of encountering obstacles. The path planning also considers the vehicle’s specific operating dynamics, like its turning radius. Interestingly, the Path Planner Module can also handle multi-part destinations with waypoints - a feature that isn’t available yet on today’s version of Actually Smart Summon.
Generating Commands
Once the path is determined, the Vehicle Controller takes the path and translates it into commands for the vehicle actuators, which control the steering, acceleration, and braking to navigate the vehicle along the planned route. As the vehicle moves, the Path Planner continues to recalculate and adjust the path as required.
Since Actually Smart Summon is nearly autonomous with the exception of the user having to hold the Summon button (app update hints at not having to hold the button soon), continuous safety checks are integral. This includes using the Path Planner and the occupancy grid to judge if there is a chance for a collision, and overriding navigation if necessary. The patent also mentions the possibility of users remotely controlling aspects like steering and speed but with continuous safety overrides in place. This is another cool little feature that Tesla has yet to include with today’s Actually Smart Summon - being able to control your full-size car like an RC car. This feature could be used for robotaxis if the vehicles get stuck and need to be tele-operated.
Reaching the Target
Upon reaching the destination, or the closest safe approximation (like the other side of a road), the system can trigger various actions. These include sending a notification to the user, turning on the interior or exterior lights, adjusting climate control, and unlocking or opening the doors. Another yet-to-arrive feature here is the fact that the destination triggers in the patent also include correctly orienting the vehicle for charging if the destination is a charger. This part of the patent doesn’t reference wireless charging, but we’re sure there’s more to this than it seems.
A Glimpse Into the Future
While this patent has dates stretching back to 2019, its recent publication as a continued application tells us that Tesla is still actively iterating on its Summon functionality. It details a comprehensive system that has been well thought out for complex, confined spaces, which will be key for both today’s convenience features like Actually Smart Summon - but also for Tesla’s upcoming robotaxis.
The depth of engineering described, from neural network-based perception to sophisticated path planning and safety protocols, explains the impressive capabilities of Tesla's Summon features when they work well and the inherent challenges in making them robust across an infinite variety of real-world scenarios. As Tesla continues to refine its AI, the foundational principles laid out in this patent will undoubtedly continue to evolve, actually bringing "Actually Smart Summon" to reality.
Tesla has consistently demonstrated a commitment to high-quality audio hardware in its vehicles. The sound engineers go through a thorough design process - including integrating the subwoofer’s sound flow through the Cybertruck’s hollow body sections. Tesla offers, by and far, one of the best OEM audio experiences in its price range.
However, physical components and engineering magic aside, the current software that drives Tesla’s audio experience is sub-par when compared to higher-end audio systems on the market. It falls short of delivering truly spatial, three-dimensional audio that many audiophiles and even discerning casual listeners have come to appreciate from the likes of $100 earbuds with spatial audio support from their cell phones.
This really feels like a missed opportunity, especially when Tesla used to offer “Dolby Surround” in the past.
Immersive Sound… Kind Of
Tesla’s proprietary Immersive Sound option widens the sound stage by creating a surround-sound-like effect within the vehicle. It has evolved over the years from a simple “Off/Standard/High” to include slightly more granular control, as well as an Auto mode that intelligently adjusts the level of immersion based on the content being played.
For many, including myself, the experience often feels more like an improved stereo field rather than a genuine multi-dimensional soundscape. Even when set to High and paired with Hi-Fi downloaded music from sources like TIDAL, Immersive Sound struggles to open up the sound stage. The sense of height and precise placement of individual sound sources - hallmarks of spatial audio - are missing, leading to an audio presentation that, while clear and powerful, ultimately feels a little flat.
In reality, Immersive Sound often just turns on the A-pillar speakers and uses them for a wider set of sounds than they are normally used for, which really feels rather disappointing.
A good example is Imagine Dragons’ song Believer. Try listening to it with Immersive Sound on, and then off. If you’ve got headphones with Spatial Sound / Dolby Atmos support, try listening to the same song there. You’ll find a world of difference.
The Gold Standard: Dolby Atmos
Technology like Dolby Atmos has become the gold standard for listening to spatial audio - and represents a substantial step above traditional “Surround Sound” and Tesla’s current Immersive Sound. Dolby Atmos does a lot to achieve that truly three-dimensional audio experience.
They use object-based audio, where sounds are treated as individual objects that can be placed and moved precisely in a 3D space rather than being confined to specific channels, like with 5.1 or 7.1 Surround Sound. They also include a vertical dimension, making the sound feel like it’s coming from above, below, or all around. This is done through dedicated processing (and sometimes dedicated down-facing speakers) to render the sound in a fully 3D space.
All that, alongside the ability to render complex mixes like 5.1 and 7.1 surround sound with exceptional clarity, means that individual instruments and vocal layers maintain their distinction.
The overall result is a refined listening experience that is genuine, more engaging, and compelling. It isn’t just better for music too - it makes video content consumption better with spatial sound matching what’s being displayed on-screen.
Amazing Hardware Deserves Amazing Software
Tesla’s investment in custom-engineered audio systems is commendable. The 17 speakers in the Cybertruck represent one of the best OEM-designed speaker arrays capable of producing detailed and dynamic sound.
However, this amazing hardware is being asked to perform an orchestra with one hand tied behind its back. Without the extra spatial rendering capabilities of an industry standard like Dolby Atmos, we may as well only have five speakers. Tesla isn’t taking full advantage of the great hardware in these vehicles by letting the software lag behind.
Implementation
The barrier to entry for true surround sound may not be as high as some imagine; for perspective, a consumer license for Dolby Atmos on a PC is remarkably affordable - only $14.99. While commercial automotive licensing is on a different scale, this illustrates that access to the core technology isn't inherently prohibitive, suggesting it's more a matter of prioritization for Tesla.
Some might perceive the engineering effort to implement and tune true spatial audio as immense, but it's worth noting that advancements in calibration are constantly being made. For example, in a controlled home environment, initial spatial sound system tuning can sometimes be accomplished in as little as an hour.
Naturally, the acoustic complexity and variability of a car interior demand a more involved process, but for a company with Tesla's engineering prowess, creating an exceptional in-car spatial audio experience is well within reach and arguably less of a monumental task than many might think.
This isn’t just about satisfying those with a particular ear for sound - a truly exceptional spatial sound system like Atmos, or at least a functional in-house one that genuinely matches its capabilities, would be a huge bonus for Tesla’s flagship vehicles. It would help to elevate the experience, especially as Tesla continues to narrow the premium feel between their flagship vehicles and their everyday vehicles.
Tesla builds vehicles with some of the most impressive audio hardware on the market, so there’s no reason not to match this with the most impressive audio software. Let’s bring back Dolby surround sound support.